I think I'm done with this. There is 1 or 2 things I could change but I'm happy to leave it where it is. I'll get into the details further down this article so keep reading to find out more.
So the image on the right is where I was after working on this last week. The shell was there with some textures and I had even went and made a name plate for the craft. But it was far from finished so I decided to get on with it and finish the model. The result is a fully rigged and textured vehicle that could be used in an animation pretty easily.
Okay so here is what I've done since last week:
- Created multiple UV maps
- Created lots of textures
- Recreated the Red strips
- Made landing gear
- Rigged landing gear
- Remade landing gear doors
- Rigged landing gear doors
- Added more engine fins
- Created rig for engines
- Created cockpit interior
- Altered cockpit canopy
- Created Engine Flare (not Shown) with Particles
I also created a new way for me to light my scenes I call a light bubble but thats not strictly relevant to the Viper hence why it isn't in the list.
I tried to recreate the cockpit (if thats even the right name for this bit) by looking at pictures of it on-line. Unfortunately there doesn't seem to be very many clear images of the complete layout of the area and what does what so I had to guess some of it. I created about 9 different gauges but towards the end I got a little fed up and filled in the blanks with a gauge that doesn't really make any sense (I may go back and change this). 10 points to anyone who can spot whats on the gauge.
As something a little different for the Dradis (think 3D radar) screen I decided to do a little animated texture. The reason being that the Dradis is always on and even if you don't see the gauges move or switches being flicked, you would still see the Dradis doing its thing. I've made a GIF of it below because hey I could. Just keep watching, I'm sure something will show up eventually.
The thing I'm probably most happy about this project is the rig. Its nothing complicated but it makes using the Viper a lot easier than doing everything manually. I've automated the doors opening/closing (including the cockpit canopy), the engine fins expanding/contracting, the landing gear going down/up and the fins on the wings & tails.
I've also made it so the viper will point at a target which will make it easier to animate as viper can really point in random directions while flying through space and it can make turning seem more fluent. I did consider adding the instruments from the cockpit to the rig but I felt it wouldn't really be worth it just to have a clock tick or a switch flickable.
Tune in next time to find out if I'm mad enough to make an animation with this in it (side note: I need to build a Battlestar). If you like my work you can follow me on Facebook, Twitter, Tumblr, and Deviant Art for all of my updates or to see some of the things I've done in the past.
If your interested in Hiring me for some work you can find me on People Per Hour, Freelancer, or contact me on here
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
Click Here to get an extension so RSS works in Google Chrome