This weeks events
With tomorrow being Halloween, I think I will start off on a spooky note. If there really are ghosts then as so many people have died over the years that the earth should be covered in them, which means you are never actually alone...
Okay, that was more creepy than spooky. Anyway, this week I emptied an old laptop (its was a vista laptop, very painful to use), drew up some more concept images for a future project (do robots need mouths?), finished the topology of the head mesh, sent a few proposals for freelance jobs (I didn't get any... this time), thought up a new area for this site (It may or may not happen), and started to make a splash screen for a friend to use in his app (For I am kind).
That's the short version of this weeks news. Nothing exciting or really relevant to anyone except myself. Honestly, does anyone actually read this? Is it worth posting these every week? Might end up doing monthly ones instead or I may just get rid of the blog.
Btw, in case anyone has been keeping up with me, I gave up watching Halloween films. I kinda ran out of films to watch and so I switched to watching another kind of film. Disney. Yup, thats right. And I'm not talking about the Marvel or Pixar stuff that I would usually watch. Instead I'm watching the old hand animated films starting with Snow White back in 1937. Why? I think there is a lot to learn from how things were animated back in the day.
In case anyone is wanting to get into animation, "The Reluctant Dragon" 1941 is a must watch. I takes you through how they used to make the films. Plus, it is entertaining at parts.
Oh and I finally saw Bambi. It's one of those films you're meant to see as a child that I missed (probably cos I was watching too much Batman and Postman Pat). Sorry but I didn't cry. Sure it was a little sad but it wasn't as sad as people have made out.
Personal Project Progress
Since last week, I have completed the re-topology of the face mesh and I have re-rigged the face to show the original movements plus a few extras that weren't possible on the older rig. Next, a new test sequence is going to be made for the face rig that will focus more on using the all of the face elements unlike the last.
I have already posed the head with my Wall-E model like I did last week to compare the face expressions of the old topology and the new. The result is below.
With the re-topology of the mesh, the head has a greater level of movement especially in the neck of the character. This allows for greater expression of emotion from the character and is less limiting in telling a story. Since this render was made, a few more adjustments have been made to the rig to correct a few small problems that presented when posing the head.
This Coming Week
Well first I will be animating a new test scene for the head and I wil render it out as before. This time however, less camera movement will be used with more of a focus on making expressions with the face and testing the ability of the mouth for lip syncing. There is also a possibility that the storyboard will be recreated digitally for easier editing this week along with some of the audio being recorded. The audio will only be test sounds to practice with as I have not yet purchased a good mic.
If all of that is finished, then the topology of the hand will be the next stage. As with the head, a test animation will be created focusing on the hand movements.
And as always, I will be looking for freelance work to do.
That's all folks!
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
Click Here to get an extension so RSS works in Google Chrome