Hello and Welcome to this weeks edition of the Weekly round-up. The Blog that details what I do week to week. This weeks event was making a 3D character model of Harley Quinn. At the end I will go into some personal stuff that isn't work related as usual.
Due to the amount of appearances she has made over the years, her costume design has changed significantly. For this model I decided to go with the classic Harley look in which she first appeared in back in the 90s as I feel it fits the goofyness of the character really well.
The first thing I did was to create a basic female character mesh as I've never made or had one before. This mesh as been saved for future project works so I shouldn't have to start from scratch again. I did the modelling in the standard T pose to make the rigging process easier later down the line. The mesh has most of the main details of the female form aside from things like hairs as they wouldn't be visable under the cloths later on
I then copied the mesh, removed the face and blocked out some areas to give a skin tight look the the cloths. I then cheated by using a Solidify Modifier to give the cloths some thickness over the skin.
Now that I had the basic character mesh created, I started to set the materials and textures for the outfit. Although the cloths design is pretty simplistic, it required 4 different materials shader set-ups to reproduce the desired outcome.
The final thing I did this week was to start making a character rig for Harley. I decided to delete (while keeping a side copy) the part of the character mesh that were below the cloths to save rigging time and memory. The rig consists of IK and IF motors and covers the main bones of the body. So far, only the torso, head, upper & lower arms and legs have been rigged. I still have to do the fingers and foot bones. I also have still to create the facial expression rig which is why the face is always the same in each picture. The eye rig however is in place and is functional.
In the coming week I plan to finish of the rigging of Harley and I will bake some textures so I can use 1 material for the cloths instead of 4. I may also make some of Harley's famious toys such as her Hammer or Bazooka.
I don't remember if I've mentioned this before but Kirkmichael (where I live) is having a Gala at the end of the month for the first time in like 14 years and they are hosting a whole load of events. One of those events is a 10K (7 miles) run around the (very hilly) country side and I've been thinking of signing up for it.
Normally you would train yourself up for this kind of event over a few months. I however found out about it less than a month ago and since I had never ran that distance before, I had to start training immediately. My previous record for distance running was 5.5 miles and I hadn't done that in over a year due to an injury that I got while doing it. Also, I haven't really been doing any proper running this year so I was pretty out of practice.
Anyway, I broke my 5.5 mile record yesterday with an 8 mile run. YAY!!!!!!
(I actually broke it last week with a 6 mile run but lets just focus on the 8 mile one.)
It was at least 8 miles, it could have been longer due to the steep slopes (I went up one of the steepest & tallest in the area btw) and stuff.
I'm in agony now. I don't even want to get out of bed or walk down stairs today. I don't know if I've injured myself again or not because its that uncomfortable to move. If I have, then I wont be taking part in the run as its too close to the time to recover (unless its a really small one).
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
Click Here to get an extension so RSS works in Google Chrome