All right so I haven't had much time this week to devote to doing 3D stuff. Instead I've focused on updating profiles and trying to find some work. I did set aside a little time today to work on the new robot eyes so I suppose I'll talk about that this week.
Okay so last week I made the eyes and with a bit of effort they could be controlled and animated. I decided that this week I would make animating them a little easier but adding them to the rest of the character rig for the rest of the body. Sounds easy doesn't it. Well the principle of the act is easy enough to understand. You make bones on the rig and then use the bones to control the eyes excepot these are not ordinary eyes.
On normal eyes you could use 1 bone in each eye and have the eye copy the rotation of the bone. So the eye would point in the same direction as the bone. That wouldn't work here because these eyes do not rotate but rather move side to side and up & down.
My solution to this problem was to have a bone in the back of the eye socket and and the actual eye stuck on the end of it. This has the advantage that it is easy to make a target for the eye to follow instead of guessing of which direction the eye should point. There is a little more to that eye control but to be honest I don't want to get into it right now as it would take to long to explain.
I've also added controllers for both eyebrows and to turn the entire eye socket. I still need to add the inner workings that will go behind the eyes but I ran out of time today. Maybe I'll do it tomorrow.
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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