Its that time of week again when I tell you lovely people what I've been up to. This week I returned to work on my Robot that I can't remember if I named and I also did a little work on Harley Quinn to help improve rig.
Ah, the robot I was working on a while back that I didn't finish. The reason I stopped working on this was I didn't know which direction to take it next. Well I think enough time has past for me to try and work on this again.
The first thing I did with it was cut the back of the head and neck off. The neck I had before was a bit too rigid and seriously limited the range of motion. It also didn't look too great so replacing it was an obvious choice. The new neck its made up of half spheres one on top of another connected by wires on 4 sides. The idea behind it was a structure that could easily bend but could also hold up a weight. The two hydraulics at the front of the neck are meant to give the impression that they are helping with the direction the face is pointing. The whole neck is rigged and does work but I'm still looking for ways to improve upon it some more.
The reason behind removing the back of the face and shoulder straps it simple. The less panelling allows for more mechanical moving parts to be shown. Can you guess what I plan on adding next? Yup, more mechanical parts. The next area of focus will be the abdominal area where I'll add in a lower spine and some other robot related stuff. I'll probably have something to show next week so tune it then if you want ot see more.
For a short while this week I continued on the improvements I've been making to Harley Quinn. The most notable improvements I've made this week are an upgrade to the elbow poll and construction of the foot & ankle. The elbow poll which controls the direction the arm bends now moves in conjunction with the hand. Its not a perfect but it does help automate the work a little bit,
The foot and ankle was rebuilt so the foot pivot function works better. Before when using the pivot the foot ankle changed but the position on the foot did not change. This meant that unless you move the foot manually, part of it would disappear through the floor. Now however with the new pivot controls, the ankle will rise and move slightly forward so the tip of the foot appears to stay in the same place. Its a small thing but like the elbow poll, it'll make animating it a little easier.
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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