So this week I had to pick a new series for the weekend challenge and I decided to recreate my bedroom. I already had a basic block layout of the room back from November when I rearranged it. The models consisted of the estimated length and width of each of the main objects in the room but lacked and height or detail. So this weekend challenge series will focus on modelling in the detail of each object as well as adding in the objects that were not in the original set such as the radiator, shelves, monitors, TV, Xbox, window, the CPU, etc.
This weeks work focused on making the block models look more like there real life counter parts and building most of the CPU. The exterior of the CPU stays true to the one that I'm using right (including the mesh running down the front that you can't really see in the picture) now except for the labels and the glass panel I have on the side. The reason for not including the glass is because I have not modelled the insides of the computer and this way lets me keep polygon count down. I may model the interior later but it is not very likely as it has a lot of components and wires.
I have decided to alter the colour scheme of the room because I have never seen it in another colour. At the moment, most of the room in real life is blue. If I find a colour scheme I prefer, I may just decide to paint the real thing. I will however not be modelling all of the things in my room as my computer simply won't handle that amount of data and I don't want to spend months simply modelling.
I am also upgrading my bed as the one I have at the moment is kinda shallow and squeaks a lot. In short it annoys me so I'm replacing it in 3D.
Next week I will continue to model objects in the room and I will start the texturing process.
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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