For this weeks Weekend Challenge I decided to make a bust of an Elite from the Halo series. The bust is not based off of any character from the Halo series in particular but rather, a unique character based off the Elite design. I deliberately left out the Armour that an Elite usually has for now as to get the base character correct. This made creating the head a little bit more difficult as most of the time when you see an Elite, the were a Helmet.
I started out Saturday morning with box modelling the head of the Elite to get the basic shape. Once I had the basic shape, I went in and modelled in some of the muscle groups of the face to help later when sculpting and they would help if I ever decided to complete and rig the character later on. I then added in the eyes and I started to model the teeth of the Elite. The next stage was to make the neck and shoulders making sure they followed the correct angle and placement for an Elite.
On Sunday Morning I decided to see what it would look like if a sculpted some more detail into the mesh. I did this by duplicating the mesh, UV mapping it, and adding a multi-resolution modifier instead of the subsurface modifier I had been using earlier. I then went about using the sculpting tool to add skin imperfections and muscle definition to the mesh. I finally converted the sculpted mesh into a Normal Map and stuck it to the first mesh. The result of this can be see below.
Although I liked the outcome of the sculpt, the shape of the top of the head bothered me so I decided to go back to the original mesh to alter the shape to a more pleasing manner. This meant however, that the Normal Map no longer fitted the UV map and so, could no longer be used. I did not have enough time to go and sculpt in the detail again to create another Normal Map so I left it blank. If I decided to make the rest of the body in the future, not having the sculpt will help as I would have to get rid of it before continuing.
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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