All right so this weekend I ran my own weekend challenge again but this time it focused on lighting and the colour schemes of the kitchen I started last week. So I started by going over how the real kitchen is lit which shows two main light sources which are the window for the sunlight and a florescent light above. Both these lights are very effective in lighting the kitchen in the fact that everything is visible but eh florescent light is a very harsh light that I was not happy with using in this recreation.
So I took the logical step in looking up the different types of light used in building as I didn't know much about them and I came across a buying guide for indoor lighting by Homebase. It just gives a brief description of the 3 main types of lighting used indoor which are Ambient, Task, and Accent lighting. So the first, Ambient, is meant to take the place of daylight so has to be powerful enough the light up the entire room.
Link: Homebase indoor lighting guide
This light was going to replace the florescent light in the Kitchen and so, had to at lest look like it could do the job while fitting in with the aesthetics of the kitchen. So after browsing the HomeBase website looking the lights I came across a light that fitted the bill. Using the base dimensions given on the website I created an approximation which took about an hour to model. I then went about placing the light in the scene only to realise that it wasn't in the render shot. So yeah, I wasted an hour modelling a light that won't even appear in the final render. You can take a look at the model in the picture above.
Anyway, so now I had the ambient light for the kitchen, I went about adding in task lights. Like a lot of modern kitchens, I decided to line the bottom of the cupboards with few lights to highlight the work surface. I even changed two of the doors to glass panel ones and lit the shelves with the same kind of lights. In my own opinion, these are the easiest to do as they all serve a purpose hence the name, Task lights.
I decided against using the final type of light in the room as it really isn't that big and accent lights are used to create focus, add texture and shape to a room. It just seemed too cluttered to add in these extra lights.
Its more difficult than it seems to get colours that go together and then light them in a way which is pleasing to the eye. I tried many different colour which included a dark red based kitchen, a green one (you really don't want to see that) and what I describe as a light colours based kitchen. Each have there problems when it came to colour balance and how they were lit but there is one thing to remember to do when working with ambient lights, turn off the sun/sky lights to you know what its like at night and if it suitable. I may have forgotten to do that for a little while.
While I was altering the colours of the panels, I also removed the colour trim that goes around them. The modelling is still there but I think the solid colour give a more modern look to the kitchen. Other alterations to the kitchen were a glass top added to the cooker and the geometry of the toaster was altered to more realistic type.
The next weekend challenge will most likely be back to modelling the appliances and items in the kitchen.
That's all folks!
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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