This weeks weekend challenge focused on sculpting a head. The head was based off of Davros from the TV show Doctor Who with a little artistic licence. Before the sculpting could be started, I need a base head mesh to work with, so Saturday morning I set out to block out a version of Davros's head which is shown below.
Now I had the basic shape of the head, it was time to ditch the subsurface modifier and replace it with the multi-resolution modifier. I then stared to sculpt in the details paying extra attention to the eyebrows and upper chin detail. This left me with this result.
To get darker spots and better skin tone, two textures were created. The first texture was the ambient occlusion to make the creases in the mesh darker. The second was used to make the eyes darker as well as adding more shadow to the wrinkles. Adding these to the subsurface scattering node and a glossy node produced the basic head colours and textures that I wanted for the head. The final stage was to composite the image.
The compositing was used to add a glow to the eye that Davros has and to create a boheme lens effect around the sides of the image.
Next weeks challenge will focus on optimising the mesh and creating the body.
Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.
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