Adaptive Pixel
  • Home
  • Gallery
    • 3D Projects >
      • Daedalus
      • Viper
      • Halo Elite
      • Harley Quinn
      • Tea for Ted
      • Kitchen
      • Davros 2.0
      • The Day We Go to War
      • TARDIS Interior - 2009 model
      • TARDIS Interior - 2010 model
      • TARDIS Interior - 2013 model
      • The Barcelona Project
    • Animations >
      • 3D Animations >
        • Davros Scene Recreation
        • Spaceship Interior Flythrough
        • Signalman Project
        • Dalek Still Alive
      • Flash Animations >
        • BloodHunter lip Sync
        • Awaken The Monster
  • Services
  • About Me
    • Contact Me
    • Availability
  • Blog
  • Tutorials
    • Simple Panel Texture in Blender Cycles
    • Random Light Value
    • Basics Material & Textures in Cycles

Weekend Challenge 4 - Sculpting

30/11/2014

Comments

 
Picture
This weeks weekend challenge focused on sculpting a head. The head was based off of Davros from the TV show Doctor Who with a little artistic licence. Before the sculpting could be started, I need a base head mesh to work with, so Saturday morning I set out to block out a version of Davros's head which is shown below.
Picture
Now I had the basic shape of the head, it was time to ditch the subsurface modifier and replace it with the multi-resolution modifier. I then stared to sculpt in the details paying extra attention to the eyebrows and upper chin detail. This left me with this result.
Picture
To get darker spots and better skin tone, two textures were created. The first texture was the ambient occlusion to make the creases in the mesh darker. The second was used to make the eyes darker as well as adding more shadow to the wrinkles. Adding these to the subsurface scattering node and a glossy node produced the basic head colours and textures that I wanted for the head. The final stage was to composite the image.
Picture
Picture
The compositing was used to add a glow to the eye that Davros has and to create a boheme lens effect around the sides of the image.
Next weeks challenge will focus on optimising the mesh and creating the body.
Follow me on Facebook, Twitter, Tumblr, and Deviant Art for all my updates!
Comments
    Picture

    Adaptive Pixel

    Hi, I'm Claude, head & creator of Adaptive Pixel. You might be wondering what brought you here and I'm here to tell you, it was a link. Here is where I will be posting what I'm currently doing and challenges I've done.

    Categories

    All
    Bedroom
    Davros Series
    Halo Elite
    Kitchen Series
    Robot
    UNSC Ship
    Viper Mrk 2
    Weekend Challenges
    Weekly Update

    Archives

    November 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    March 2014
    August 2013
    July 2013

    RSS Feed

    Click Here to get an extension so RSS works in Google Chrome
Powered by Create your own unique website with customizable templates.
  • Home
  • Gallery
    • 3D Projects >
      • Daedalus
      • Viper
      • Halo Elite
      • Harley Quinn
      • Tea for Ted
      • Kitchen
      • Davros 2.0
      • The Day We Go to War
      • TARDIS Interior - 2009 model
      • TARDIS Interior - 2010 model
      • TARDIS Interior - 2013 model
      • The Barcelona Project
    • Animations >
      • 3D Animations >
        • Davros Scene Recreation
        • Spaceship Interior Flythrough
        • Signalman Project
        • Dalek Still Alive
      • Flash Animations >
        • BloodHunter lip Sync
        • Awaken The Monster
  • Services
  • About Me
    • Contact Me
    • Availability
  • Blog
  • Tutorials
    • Simple Panel Texture in Blender Cycles
    • Random Light Value
    • Basics Material & Textures in Cycles